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Repeated it and pushed Ace up to 21, getting two levels again. I've been assuming the one with the heavy rain and fog and terrible visibility, and the giant mechs, is the final and hardest hard one.īeat it for the first time at 17 or so, got two levels or something out of it on Ace, pushing it to 19. I don't see why the final mission is considered so hard, unless the one I'm thinking is the final mission isn't. is now doesn't really help since they don't list the quests we get. Only thing I hadn't fully understood by this point was how exactly the shadow thing worked and what the S.O. D-pad to control it, R to reset it behind the character.
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The camera is exactly the same camera in Phantasy Star Portable 2. I had to stop playing! Couldn't spoil myself anymore! Gotta wait for an english release! > < ROFL Siyamak! That was awsome! I feel the same.
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I imagine with the popularity of MH and similar games in Japan, Square probably expects the PSP fan base to be used to this type of camera by now as well. I'm already used to Type-0's camera now, it doesn't bother me in the least. I'm used to having to use the dpad and the analog nub at the same time. I can see why people would hate this camera, but I'm a bow user in MHFU.

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I honestly fine using the targeting camera to be far more cumbersome then well aimed/timed attacks in free roam. Honestly though I'm doing just fine by running around outside of targeting. You can press left or right on the Dpad to cycle through targets and the camera will shift to face them head on. Once you're holding R in, the camera shifts to face the creature dead on. A cursor is always popping up on an enemy, but the camera doesn't directly target them until you hold R in. Use the dpad to spin the camera left, right, and move it up or down. The way it works is for the most part, you're running around in free roam. I wish I could read Japanese.Īlso, apologies for the cursing, it's what happens when I get hyped. Oh man, once you add equipment and spell changing and shit, oh crap, this looks like it has so much freaking potential. And I've only done the tutorial battle, haven't even gotten into anything in depth. The fact that monsters explode into a bloody cloud when you sap MP is great. Merciless killing and explosions, guy rolling around on fire, blood everywhere, it actually looks like hell on earth, real war, not some soldiers marching around and just falling down.
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If this where on a full controller though, oh man, oh man.Īlso, it's so gritty, the actual opening when you start a new demo game is so hellish. My index finger is pretty well trained to use the dpad from countless hours of MH, I can get used to this even if it's not ideal.
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Holy shit, for the love of gaming this needs to come to console for controllers (aren't you able to hook PSPs up to PS3s and use the PS3 controllers?) I see what was meant by the camera, but I think I can live with it. HO-LY-FUCK This is great, this type of combat needs to come to console, it HAS to. Trying out characters in just the first tutorial battle right now. So, finally got everything set up and messing around with it. The little boy (or girl) with the blue icon sells items.Īlso the missions he will give you is three so far, the first to are training (DO IT YOU LEVEL UP).Īnd the last option is a real mission with a REAL AIRSHIP! R trigger = lock on, also when you kill an enemy stand next to it's corpse and hold R until a little reticule pops up then hit Triangle to drain it.or.Osmose it.Īnd for missions, just run straight past the barriers, keep running straight, and talk to the moogle with a Orange Icon above its head.

SOme people cure when you hold X for awhile. You can use 7 of the characters (I use King, GUNS BLAZING).Ĭross = Gaurd when standing, Dodge when moving. Press the X button to skip cutscenes, I mean they're cool and all but to damn long.

These links are for people who have Custom Firmwareĭownload and enjoy =D and note, It is free so I ain't breaking the law. The link above me is for Legit Psp owners Thanks to Shinji for the Square-Enix Link =D
